Character Development Kit (cdk).
This is a python based rigging toolset for Maya.
This is ” Hybrid ” approach of rigging, means you can go modular as well as procedural way for your rig.
Using this tool you can rig variety of characters bipeds,quadrupeds,centipeds,fishes,tress,props…etc.]]]
# SOME FEATURES #
- single skeleton – easy to bake animation on joints and export it to game engine or any other package..
- No-use of expressions to evaluate rig faster..
-multiple arms,legs(multiple organs) support.
- bendy arms and legs
- strechy ik
- translate based stretchy to work with dual quaternions
- Dynamic Chains creation while setup.. (gives bake set automatically, dynamics can be override controls..)
- auto clavicle
- stretch blends
- rope systems
- hybrid spine
-can add delete joint anywhere in guide..
-define anywhr which system you want to rig..
- much more…
supported and tested on Maya 2013,2014,2015,2016..