ContributorsThere are a total of 120 members so far.
Established in 2004, AXYZ design, develops state-of-the-art 3D products especially for CG artists, architects and designers, including Metropoly, a line of 3D ready posed and animable characters, and an(i)ma®, the fastest Stand-Alone character animation software in the industry, and aXYZHUB, the free 3D assets browser.
Rigging TD, python -maya programmer.
Golaem develops artist-friendly tools to animate digital characters. Integrated in Autodesk Maya, Golaem Crowd makes it easy and affordable to populate worlds with directable digital characters, from a few to thousands. Artists from all over the globe use Golaem Crowd to bring life to commercials, episodic productions, feature films and games.
The Fixel Team specializes in developing and implementing Advanced and Innovative Image and Video Processing Algorithms to expand image and video manipulation abilities of the End User. Our team objective is to multiply pixels to look good, add them up to be sharp, divide them to make them vivid and subtract them to make them noise free, Fixel them so you would like each and every one of them. Our teams is composed of Image Processing Experts and UI Wizards. We aim for Simple and Effective tools for the Image and Video Processing / Editing world.
Founded in 1997, Dhruva is India’s leading game developer, providing game development and art production services to the global games industry. Having worked on over 100 titles across various platforms and genres, Dhruva has built deep domain expertise across consoles on social/casual and mobile devices in serving marquee global clients - big and small. Dhruva attracts and retains the best talent from all over India and is led by a seasoned leadership team that includes expats from all around the world, working out of two state-of-the-art studios in Bangalore.
cragl vfx tools has specialized in writing tools and plugins for the vfx industry, mainly focusing on The Foundry's Nuke. The German brand which was founded by compositing artist and compositing TD Simon Jokuschies focuses on simplifying, automating and accelerating every day's compositing tasks. All cragl products aim to lead in a more productive workflow in which the artist doesn't need to struggle with repetitive tasks. Here you can find all availabe cragl tools: http://www.cragl.com/tools.php
I'm a CG Generalist working at DIGIC Pictures. I'm the developer of the well known rapidTools Toolset, which has been designed to serve modeling purposes easier than before. Most of the tools are hotkey and context based. If theres is a UI, then it has been designed in a simple form, so you dont have to spend hours of learning. All tools are free! Happy modeling! ;)