That’s a new 3dsmax plugin for animation.
It gives you all the freedom that even the best rig can’t.
You can sculpt your poses in animation at a specific time,
and your corrective poses are blended on top of your mesh deformations.
It can be applied on top of any mesh deformations like a skin modifier, a point cache, a cloth simulation, an alembic cache…etc
That’s a really cool tool to add cartoony deformations, like smear frames, squash&stretch, change the silhouette, correct a cloth simulation…etc
It works pretty well with Combine to attach your animated meshes together before the pose sculpt process.
- Sculpting tools.
- You can sculpt the poses outside 3dsmax and get them back in the plugin easily.
- Quick and easy keyframe access.
- Update and extract poses.