Pulldownit is a dynamics solver which enables the creation of fractures as well as massive rigid bodies simulations. By using its technology digital artists are able to shatter objects in different styles and simulate easily the fracture of 3D models.
Available for 3ds Max versions: 2012, 2013, 2014, 2015, 2016.
New Features Versión 3.5
Congruent vertex normals after shattering, removing in this way the visible seams of light reflection between the broken pieces.
Uniform\Local\Radial shatter pattern auto-adjust to selected shards region only, making reshattering more user-friendly while keeping the nice Conform Voronoi reshattering introduced in v 3.0,
Uniform shatter pattern can be offsetted/squeezed, very handy option when user is interested in destroying only part of a model.
Force convex shapes on fracture bodiescreation to speed up computations of fracture, or to make faster destruction previews.
Transition animation-dynamics improvements, user can now animate a group of fragments with motion keys and set it to start in dynamics after being hit or at a desired frame