Dual Quaternion finally landed on 3dsmax! 3dsmax has linear vertex blending for skinning by default, this causes a lot of artifact during bones rotation, especially the classic candywrap effect. Dual Quaternion skinning mantains volume a lot better, BUT it cannot be used alone as general solution. In some situations you still would like to mantain linear skinning AND with XrayBlendSkin YOU CAN! You can even paint the amount of Dual Quaternions influence.
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- Dual quaternion skinning to avoid candy wrap artifacts
- Interactive bind between linear and dual quaternions.
- Paint blending
- Mirror tools also keep in consideration blend weight
- Weight vertex Tools
XrayBlendSkin supports the following 3ds Max versions: • 3ds Max 2008 x86/x64 bit • 3ds Max 2009 x86/x64 bit • 3ds Max 2010 x86/x64 bit • 3ds Max 2011 x86/x64 bit • 3ds Max 2012 x86/x64 bit • 3ds Max 2013 x86/x64 bit • 3ds Max 2014 x64 bit